
Masquerade Manor
A masked ball, a Phantom among the guests and evidence that speaks.
Social deductionPlayers
8–14 playersSession
8-minute parties
The world of Masquerade Manor
Once a year, the never-seen Countess Isadora Vey throws the Moonlit Masquerade at Hollowmere Manor, an island house in a misty lake. Her cursed heirloom, the Mirror Mask, secretly chooses one guest to become the Phantom. Before the clock strikes midnight, the Phantom tries to unmask everyone else.
Unmasked guests don’t die. Their mask shatters into glitter and they become an Echo, a silver reflection who can still help with the preparations. The guests win by exposing every Phantom or by finishing the preparations for the Midnight Waltz in time.
You never need to type a word. Footprints in flour, glowing mask fragments, enchanted portraits that remember who walked past and Mr. Pell’s Guest Book do the talking. At a Grand Accusation, present your evidence, point red threads at suspects, then vote — and watch the spotlight reveal the truth.
Your first five minutes
Get your role
When the party begins, a private role card shows your mask and your role: Phantom, Inspector, Photographer, Butler, Musician or Guest.
Prepare the Waltz
Light the candelabras, tune the piano, feed the koi and more. Every real task writes your alibi into the Guest Book.
Gather evidence
Watch for footprints, mask fragments, portrait sightings and anything you see with your own eyes. As the Phantom, strike when nobody is looking.
Call a Grand Accusation
Report a shattered mask or ring the Great Bell. Present one piece of evidence, point at a suspect or vouch for a friend, then vote.
Unmask the Phantom
Win the vote and the spotlight reveals the truth. Expose every Phantom, or finish the Waltz before midnight, to win.
Why you’ll love it
Six roles
The Phantom unmasks guests and Mirror Steps between mirrors. The Inspector reads clues, the Photographer snaps proof, the Butler logs every door and the Musician’s piano shows every guest on the map.
Evidence, not chat
Footprints, mask fragments, portrait sightings, photos, door logs and witness notes all land on the Evidence Board. During the party, the clues do the talking.
The Grand Accusation
Gather on gold medallions in the Ballroom, pin evidence to the big board, point red threads or vouch with gold ones, then vote under the spotlight.
Echoes
Unmasked guests become silver Echoes who can still help finish the Waltz, so nobody is left with nothing to do.
Hollowmere Manor
Eleven candlelit areas, from the Ballroom and Portrait Gallery to the Mirror Hall, Clock Tower, Kitchen and glass Conservatory.
Mask Atelier
Earn Gilt for new masks, velvet capes, dances and unmasking styles that burst into glitter, confetti, snow or stars.
Meet the cast
Mr. Pell
Keeper of the Guest Book, which records who did what, where and when. He bows at every Grand Accusation.
Madame Coralie
Runs the Mask Atelier in the Grand Foyer, where every guest picks out their look for the night.
Countess Isadora Vey
Owner of Hollowmere and the cursed Mirror Mask. You’ll only ever see her portrait on the Ballroom wall.
Straight from the game
Good questions
Can I play solo?
Yes. Bot guests fill the party up to ten. They present evidence, point at suspects and vote using the same clues a careful player can see.
Do I need to chat?
No. Text chat is off for guests during the party itself, and everything works through evidence, threads, ready-made sentences, pings and dances. Chat opens up during Grand Accusations.
How many players?
8 to 14 per party, and 12 is ideal. Parties of 11 or more have two Phantoms.
Is it free?
Yes. It’s free to play on Roblox. Optional purchases are cosmetic, and the Curio Box always shows its odds first.


