AC
On the roadmap

Abyss Crew

Crew a submarine with friends and dive toward the mysterious Hum.

Genre
Co-op submarine adventure
Players
1–4 players
Session
10–15-minute dives
Follow developmentSoonGet launch updates
Overview

The world of Abyss Crew

On the roadmap: Designed and documented; development starts after our current launches

Port Fathom is a harbor town built on iron stilts over the open ocean, and below it lies the Sunken Reach, an ocean that gets stranger the deeper you go. For a year, every sonar in town has picked up the same slow, low sound from somewhere beneath the Hadal Trench. People call it the Hum.

Join the Deepwater Charter Society and take command of the Pickle, a battered little submarine. One crewmate pilots, one works the sonar, one mans the harpoon turret and one runs engineering, patching leaks and sharing out power. Diving alone? Friendly Auto-Mate drones run the stations you’re not using.

Scan and study creatures across five ocean zones, from see-through Glassfins in the Sunlit Shallows to the Ghostlight Octopus in the Midnight Drift. Nothing is ever killed: harpoons fire tag darts, capture nets and shock bolts. At the very bottom waits Old Gloam, an ancient whale-serpent whose song is the Hum.

How to play

Your first five minutes

Plan your dive

Pick a zone your hull can handle and gather your crew at the dock.

Take a station

Helm, Sonar, Harpoon or Engineering, or swap between them on the fly.

Explore and scan

Ping the sonar to light up the dark, tag creatures to fill the Deep Codex and grab salvage crates.

Survive the deep

Watch your battery and hull, patch leaks and outsmart leviathans that hunt by light, sound or movement.

Surface and upgrade

Sell your haul, then upgrade your hull, battery, lights, sonar and harpoon to dive even deeper.

Features

Why you’ll love it

Four crew stations

Helm, Sonar, Harpoon and Engineering. Every crewmate has a real job, and everyone gets the full haul.

Five ocean zones

The Sunlit Shallows, Twilight Shelf, Midnight Drift, Abyssal Plains and the Hadal Trench, each darker and stranger than the last.

Leviathans

The Veilback Ray flees from light, Lanternjaw hunts by it and the Ironshell Colossus listens for sound. Go dark, go silent or run.

The Deep Codex

60 creatures to scan, from Puffles and Ribbon Jellies to the Crystalback Crab, plus an aquarium to show off your catches.

Auto-Mate drones

Little yellow drones run any empty station, so small crews and solo divers can head down too.

Modes

Ways to play

Charter Dives

Choose any zone you’ve unlocked and dive for creatures and salvage.

Story Expeditions

One special dive per zone that tells the story of the Hum and ends with that zone’s leviathan.

Deep Signal

A weekly event creature hides somewhere in the deep. The first crews to scan it make the First Discovery Board.

Characters

Meet the cast

Society founder

Admiral Coralie Fenwick

An older captain in a navy greatcoat covered in patches from every zone. She believes the Hum is alive.

Upgrade Bay mechanic

Bosun Tully

A big, cheerful mechanic in orange coveralls and welding goggles who keeps the Pickle in one piece.

Codex keeper

Pim

A young marine biologist with huge round glasses and a cardigan covered in fish badges.

The source of the Hum

Old Gloam

An ancient whale-serpent with glowing glyphs on its skin. Not a monster to beat, but a wonder to find.

FAQ

Good questions

When can I play?

Abyss Crew is designed and documented. We’ll start building it after our current launches.

Can I play solo?

Yes. Auto-Mate drones run empty stations, and leviathans react to how loud and bright your sub is rather than how big your crew is, so a solo diver can sneak past.

Is it scary?

It’s wonder first and tension second. The deep is dark and some creatures are huge, but there’s no gore and nothing is ever killed.

Keep exploring

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