Abyss Crew
Crew a submarine with friends and dive toward the mysterious Hum.
Co-op submarine adventurePlayers
1–4 playersSession
10–15-minute dives
The world of Abyss Crew
Port Fathom is a harbor town built on iron stilts over the open ocean, and below it lies the Sunken Reach, an ocean that gets stranger the deeper you go. For a year, every sonar in town has picked up the same slow, low sound from somewhere beneath the Hadal Trench. People call it the Hum.
Join the Deepwater Charter Society and take command of the Pickle, a battered little submarine. One crewmate pilots, one works the sonar, one mans the harpoon turret and one runs engineering, patching leaks and sharing out power. Diving alone? Friendly Auto-Mate drones run the stations you’re not using.
Scan and study creatures across five ocean zones, from see-through Glassfins in the Sunlit Shallows to the Ghostlight Octopus in the Midnight Drift. Nothing is ever killed: harpoons fire tag darts, capture nets and shock bolts. At the very bottom waits Old Gloam, an ancient whale-serpent whose song is the Hum.
Your first five minutes
Plan your dive
Pick a zone your hull can handle and gather your crew at the dock.
Take a station
Helm, Sonar, Harpoon or Engineering, or swap between them on the fly.
Explore and scan
Ping the sonar to light up the dark, tag creatures to fill the Deep Codex and grab salvage crates.
Survive the deep
Watch your battery and hull, patch leaks and outsmart leviathans that hunt by light, sound or movement.
Surface and upgrade
Sell your haul, then upgrade your hull, battery, lights, sonar and harpoon to dive even deeper.
Why you’ll love it
Four crew stations
Helm, Sonar, Harpoon and Engineering. Every crewmate has a real job, and everyone gets the full haul.
Five ocean zones
The Sunlit Shallows, Twilight Shelf, Midnight Drift, Abyssal Plains and the Hadal Trench, each darker and stranger than the last.
Leviathans
The Veilback Ray flees from light, Lanternjaw hunts by it and the Ironshell Colossus listens for sound. Go dark, go silent or run.
The Deep Codex
60 creatures to scan, from Puffles and Ribbon Jellies to the Crystalback Crab, plus an aquarium to show off your catches.
Auto-Mate drones
Little yellow drones run any empty station, so small crews and solo divers can head down too.
Ways to play
Charter Dives
Choose any zone you’ve unlocked and dive for creatures and salvage.
Story Expeditions
One special dive per zone that tells the story of the Hum and ends with that zone’s leviathan.
Deep Signal
A weekly event creature hides somewhere in the deep. The first crews to scan it make the First Discovery Board.
Meet the cast
Admiral Coralie Fenwick
An older captain in a navy greatcoat covered in patches from every zone. She believes the Hum is alive.
Bosun Tully
A big, cheerful mechanic in orange coveralls and welding goggles who keeps the Pickle in one piece.
Pim
A young marine biologist with huge round glasses and a cardigan covered in fish badges.
Old Gloam
An ancient whale-serpent with glowing glyphs on its skin. Not a monster to beat, but a wonder to find.
Good questions
When can I play?
Abyss Crew is designed and documented. We’ll start building it after our current launches.
Can I play solo?
Yes. Auto-Mate drones run empty stations, and leviathans react to how loud and bright your sub is rather than how big your crew is, so a solo diver can sneak past.
Is it scary?
It’s wonder first and tension second. The deep is dark and some creatures are huge, but there’s no gore and nothing is ever killed.
